
After you create closed fists (note that the fingers should be closed around imaginary saber) you can save pose to a shape key. Then select the same bones on the other hand and press CTRL+SHIFT+V. If you forget to do that, simply select the bones you rotated, CTRL+C. What I do is tick the x-axis option under options to work on both hands at once. Rotate bones on one of the avatars hands. The model should show textures and you should be able to see correctly looking bones.Īt this point you can export the model, but if you want your avatar to actually hold the sabers in game you should Start pose mode and create closed fists. Press N and then find CATS tab and click on it. You should be able to see your model but with an armature that looks broken. For example for VRM there exists a VRM Importer pluginĭelete the three objects in the scene since you won't need them (just select them with your mouse and hit delete) and import your previously exported VRM model. If you don't see the option to import your model's format look for a plugin that allows you to do that. vrm (or you can click on Import in the CATS plugin). Now if you go to File -> Import, you should be able to see a new import option for. After the plugin is tested it will show in the plugin list, active (ticked).

#Camera plus beat saber mod manager archive
Click on Istall button and find the zip archive you just downloaded. Launch Blender and navigate to Edit -> Preferences.
#Camera plus beat saber mod manager download
Make sure to download the correct version depending on your version of Blender. Then you will also need CATS Blender plugin which will do all the work needed. Your avatar can be in any format you can import to Blender be it. I use VRM avatars so I'll be using that as an example. You can have your avatar in another format but it needs to be importable into Blender or be a fbx that you can directly import to Unity. avatar though so in this guide I'll show you what needs to be done in order to get. gitignore.In order to use an avatar with CustomAvatar plugin you need your avatar in a specific format. This file should not be uploaded to GitHub and is in the. In order to build this project, please create the file and add your Beat Saber directory path to it in the project directory. For developers Contributing to CameraPlus Please note the version at that time as the configuration file may change due to mutual updates.Ĭonvert to Camera2 Setting If you need help, ask us at the Beat Saber Mod Group Discord Server: The setting conversion with Camera2 Mod is tentatively implemented. ScriptMapper() Convert to Camera2 Setting Movement Script in wiki Tools to support the creation of MovementScript If it starts normally, there are corrupted/unrelated files mixed in.ĬameraPlus wiki Configuration file description UserData/CameraPlus.json Please try moving UserData/CameraPlus to a different location before contacting us. Do not put it in the profile folder or any other folder. Doesn't it work?Ĭamera settings are corrupted, or unrelated files are mixed in with the CameraPlus settings file.ĭo not put anything other than the Camera Plus configuration file in the above.

Press F1 to toggle the main camera between first and third person. To edit the settings of any camera in real time, right click on the Beat Saber game window! A context menu will appear with options specific to the camera that you right clicked on! The latest version will automatically force SmoothCamera to be turned off, ignoring the game's settings. When using CameraPlus, "SmoothCamera" is disabled in the base game.

Done! You've installed the CameraPlus Plugin. (The folder that contains Beat Saber.exe)ģ. Extract the contents of the zip into Beat Saber's installation folder.įor Oculus Home: \Oculus Apps\Software\hyperbolic-magnetism-beat-saber\ Make sure that Beat Saber is not running.Ģ.
